Video description:


***A quick disclaimer before we begin: Yes, the story and script for Shenmue were written first, and Yu Suzuki is deeply involved in the story and characters.

When I talk about what I believe Suzuki cares most about, I’m talking about my interpretation of his work, not claiming that this was his explicit intention.

My argument is that, more than simply telling a story, Yu Suzuki always seemed more fascinated by creating a world that felt truly realistic above all else.

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In 1999, Yu Suzuki and SEGA created something unlike almost anything else. Shenmue was ambitious, strange, expensive, and obsessed with details that most games would never bother with.

A lot of videos ask the question “What” Is Shenmue, but in this video I want to discuss the Why. Why is the game the way it is, and why were those decisions made?

0:00 Beyond the walking simulator
1:33 Yus Suzuki's design history
2:54 Redefining the RPG genre
3:59 The philosophy of realism
5:47 Details for their own sake
7:46 World vs story
9:54 Reflecting on the legacy