I started it around noon, then did some running around until about 3, Blender crashed after I left. (My system uptime was over 60 days at that point, so that’s my fault)
I started it again from a couple frames before it crashed, an hour later I went on a date and got back around 9. As I was about to leave I saw a text from my roommate saying that we lost power at 4:30.
When the power came back at 10ish I started it again.
Only about 2000 frames to go out of the 14472 frames in the render. And at about 1.25 seconds per frame, It shouldn’t be too much longer.
If I didn’t have to have this done before tomorrow (I’ve got a couple projects that need to finish this week) I would have just had round 3 go while I was sleeping and dealt with any potential problems (like another crash) in the morning.


I’m pretty sure there has been a kernel update in the last 60 days, which could make your renders 0.2s/frame faster. Also, in my case using blender cli also renders a little faster.
I run Kubuntu so my kernal isn’t exactly “at the forefront” of development lol
I didn’t know about Blender CLI before your comment, I might have to take a look at it in the future for some other projects that’ll inevitably take awhile.
This one took so long because it was 1 shot of 14472 frames, my next version of it is def gonna take longer to render.
I don’t use blender, but I got curious anyway after the other person’s comment. Obviously I haven’t used it, but you might look into the repo, might make it easy for you to auto-restart crashed jobs
https://github.com/dmtvision/Blender-Auto-Render