Some of the ports we’re seeing in the retro handheld community lately have been great, and I love seeing developers push these little devices beyond what they were ever intended to do. But I’ve definitely noticed what feels like a growing amount of ‘port-slop’, with new projects appearing seemingly every few hours, many of them feeling more like quick experiments than anything particularly worthwhile.

I’m not against the experimentation at all, but I do wonder if we’re reaching a point where quantity is starting to overshadow quality. Anyway, I put together a short opinion piece about it, just my own thoughts on something I’ve been noticing lately, especially here with my favorite old system: the PSP.

  • CosmicDebris@lemmy.dbzer0.com
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    4 days ago

    What are some other good ones?

    I know of these:

    • Majora’s Mask
    • Banjo Kazooie
    • A Link to the past (Technically a disassembly, ports to C and Zig)
    • Twilight Princess (arguably, since that one is flooded with vibe-coded mods)
    • Star Fox 64
    • James Bond: The world is not enough
      • HarkMahlberg@kbin.earth
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        4 days ago

        Every discussion, issue, and pull request is read and reviewed by humans (and sometimes machines, too). It is a boundary point at which people interact with each other and the work done. It is rude and disrespectful to approach this boundary with low-effort, unqualified work, since it puts the burden of validation on the maintainer.

        https://opengoal.dev/docs/contributing/ai_policy

        Based

        • otp@sh.itjust.works
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          4 days ago

          I appreciate that they’re not expressly against AI usage as a rule (at least based on that snippet you shared)