I would say that a game stops being singleplayer as soon as a any form of competition with other players is involved, this would make it asynchronous multiplayer in my eyes.
Magiilaro
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I like to cheat sometimes on singleplayer shooter games, give me all weapons and unlimited health so I can just kill monsters in a wild rampage to relax and release stress. This is especially fun in Serious Sam style games.
The other thing that I do in singleplayer games is to use mods, that could be seen as cheating too, which I personally don’t.
Magiilaro@feddit.orgto
Games@lemmy.world•MTG Arena has been having problems with the hands lately.English
10·1 day agoIt’s a free and open source engine to play games like Magic the Gathering
Magiilaro@feddit.orgto
Showerthoughts@lemmy.world•nuclear families might not emit CO2, but that doesn't mean they're renewable
11·2 days agoA pedantic person could say that solar families are not renewable too, because solars are using the energy of a giant fusion reactor that has a limited, non-renewable amount of fuel to use. Luckily I am not that pedantic 🤓
Magiilaro@feddit.orgto
Showerthoughts@lemmy.world•We escaped one king just so we can live under several of them
13·5 days agoKilling someone should, if at all, always be the last thing not the first.
The correct way to solve this is by stripping them from their power/money not by killing them.
Magiilaro@feddit.orgto
Showerthoughts@lemmy.world•We escaped one king just so we can live under several of them
812·5 days agoI am really disturbed how fast and nonchalant people come up with murder of groups or single people they don’t like or have a grudge against. Killing people is always bad, always the wrong solution.
Magiilaro@feddit.orgto
Games@lemmy.world•Anyone else reckon Bethesda will go the way of Bioware?English
3·5 days agoI really liked Starfield and I played it for about 250 hours, multiple new game plus runs and all. It is not a bad game, I liked the characters and the story and especially the world with its near future NASA-punk setting. And yes, such a setting means that most of space is boring and that travel between planets (or even stars) in real time would take ages, very boring ages with nothing other then darkness around them. So the gravity jump mechanic and the focus on events around planets was only logical.
The big problem that Starfield had was that so many people had the idea or the fantasy that Starfield would be a game that it a) never was and that b) Bethesda never said that it would be.
I play, and I mod and create mods for, games with versions of the creation engine for over 20 years now, I began with Morrowind back then, and I have a very good idea and understanding of how the engine works and where its powers and limitations are, maybe that’s why the picture that I had from the game was very close to what the game delivered (loading screens and all) and why I was able to had (and still have) so much fun with the game. There was no huge hype cliff based on wishes and imagination that I could fall down from.
What I hate with all this is that people see such slop and think that a perfect replica was created, with zero effort, by a single person in his bedroom. Had so many discussion with people about it, they don’t want to hear that such vibe coded things often only look good at a first glance but always have major flaws, issues and bugs.
Magiilaro@feddit.orgto
Linux@lemmy.ml•Several Linux Kernel Vulnerabilities Accidentally Posted To Public Kernel Mailing List
1·13 days agoTwo SMB issues, showing again that it was a really stupid idea to put a network filesystem/filesharing that belongs into userspace in the kernel.
Magiilaro@feddit.orgto
Linux@lemmy.ml•Linus Torvalds shares his thoughts on Anti-AI coding rules
01·18 days agoCompilers are not always deterministic, there is a lot of “smart” code in compilers to automatically optimize code and that can mean that whole parts or functions are replaced with what the compiler thinks is best.
Absolutely true!