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Joined 7 months ago
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Cake day: March 22nd, 2026

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  • That’s the type of content I enjoy the most. Lately MMOs have been drowning in solo content and while it doesn’t “hurt” me in any way, it also does not interest me in the slightest, so I end up losing interest.

    The few MMOs I played have normal/easy/exploration versions of group content instances, where it’s generally expected to be slower and at the very least do the quest and watch cutscenes. I do those up until I’m comfortable with the layout and mechanics and move on. When I encounter people doing the quests in harder instances I do get mildly annoyed, but depending on what exactly is it I can slow down to give them time to click through the dialogue options. If they state beforehand that they are doing something extra or they want to go for a secret/achievement that’s usually out of the way, I’m almost always down.

    Just set your expectations right before dipping into any group content. If the instance is expected to be easy and is even designed specifically for low power players then it’s entirely your prerogative to take it as slow as you want, do the quests, watch the cutscenes, and anyone who is rushing it is the one ruining the experience. If the instance is clearly going to be difficult then don’t pug it, find your own group that wants to learn it or look up the mechs beforehand if you don’t mind that (I know I hate looking up tutorials myself).

    Nowadays there are also so many casual chill guilds in MMOs that specifically gather players who play 2h a week, go very slow, help out with all sorts of content and such, try to look for and join one.

    The only aspect of group content I dislike is the potential of future lockout due to extremely low engagement. In those cases games must keep some incentives for all sorts of players to continue replaying old content regardless of whether or not they need anything from that specific instance.