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Cake day: September 3rd, 2023

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  • brsrklf@jlai.lutoGames@lemmy.world•Castlevania OOE
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    3 hours ago

    Belmont’s curse is good, but it’s kind of a different beast.

    Rose is somewhere in between classic Belmont and “igavania”. She has some advanced/traversal moves, but most of the time she’s slow, doesn’t jump very high and has little air control. Any bad input can be severely punished, and three or four hits are generally enough to kill you.

    I do like Igavania but unless you’re going into challenge modes like fixed exp level/hard mode, they are never that brutal.

    I did have some fun on OoE hard mode though, even trying to get the boss medals (they hit so hard in this mode you kind of need to be almost there anyway).


  • I saw a thread about a guy trying to buy a second hand item from someone on a website and suspecting the seller might be AI from someone running a scam. It’s a long string of messages, and all kind of funny, but it’s in French.

    The most absurd part of it was that the bot actually agreed to in-person delivery, with a real address (it probably went off-script). So the guy is like, why the hell not, let’s try it and goes there. Of course nobody’s there so he messages back the “seller”.

    The conversation goes like :

    "Okay, I’m here.

    _ Yes, i’m here at address too, I am waiting for you with the item.

    _ Uhh. Where?

    _ I am just in front of you.

    _ Well no you’re not.

    _ I get why you might be confused, but from my perspective, I can confirm that I can see you in front of me right now.

    _ What are you wearing ?

    _ I am wearing appropriate attire for in-person delivery. It’s comfortable and adapted to the current meteorological conditions."



  • I really don’t think I would. If you want one that at least gives you stuff to do from the beginning and is easier to fast-track (but still fairly long if you want to do everything and talk to everyone) I’d say go for Three Houses first. I liked it.

    I didn’t play Engage, its presentation and character design made me nope the hell away, so I have no opinion.

    If you want to experience some good Fire Emblem that are just a cool, simple fantasy story and focus on the core tactic battle gameplay, my favorite ones would be Fire Emblem GBA (that’s its western title, it’s actually FE7), Sacred Stones also on the GBA, Path of Radiance on Gamecube (Radiant Dawn on the Wii is its direct sequel, wouldn’t recommend starting with that one).

    Special mention for Fire Emblem Echoes - Shadows of Valentia on the 3DS. It’s a remake of a very old game (Gaiden, FE2 on the famicom) which means it has kind of very basic battle rules compared to all the others I listed. However the presentation is incredible, and I really liked what they did to the dialogue and music. Very enjoyable for its characters IMO.

    Awakening and Fates on the 3DS have their fans. I’m not one. I think they make all characters one-dimensional and unbearable, they suffer from terminal anime-tropeness and their focus on breeding just makes everything weird. Yeah. Really.



  • Be ready for loooong bullshit. I’m more than one hundred hours in and only ending the second “part one” (there are 4, then a common part two as far as I understand).

    This game has good moments, but it doesn’t respect the player’s time. Leda’s part in particular felt like it took hours to let me do something.

    If the writing was good, that might be less of a problem, but, it mostly isn’t. Awkward and very stilted at times.

    Dietrich’s part does drop some major and rather crazy lore about “those who slither in the dark” from three houses and about ancient human history though. From what I’ve seen in Leda’s path and the impressions I got from meeting the other two sets of characters, it feels like Dietrich’s is the one part that has a lot of ties to the other game.


  • like skyrim before it, it’s a bad game in its franchise.

    Is it? I don’t disagree completely, but I still think it’s a big improvement from Oblivion. Both for environmental design (holy crap, the copy-pasting in Oblivion) and for game mechanics. Yes, they’re still very dumbed down, but at least they kinda work.

    Sure, I’d prefer they kept designing games like they did for Morrowind (Daggerfall is a complete other beast). But hard to consider one game in 25 years is representing the base level of the franchise.








  • A way less extreme fee was once proposed for steam greenlight, the process that was once supposed to filter new games released on Steam.

    Principle was the game studio would present their game (in various states of completion) with a video, a couple screenshots and a blurb, maybe a demo (rare) and Steam users would check their page and vote on them if they wanted it on Steam.

    For lots of reasons, it didn’t work. Like now, one problem was that no barrier to entry meant anyone could half-ass a page for their asset-flip or even other people’s work, eclipsing real games that had a hard time being approved (even a few that had a reasonable following outside Steam already).

    At some point Steam tried going the fee-to-entry route, even making it a payment to charity so they were not accused of making money from the situation. It was way less than 150k, and it was already seen as rather unfair. Especially for people living in countries where the average wage was lower than in the US.

    Greenlight finally imploded because it made nobody happy, and we ended up with the current situation of “anything goes, and the algorithm will recognize real games over the crap”. It’s always been a shit show, and it only became worse with genAI slop.

    Regarding the fee you proposed, something that high would make it basically impossible for an indie to get in there without a publisher deal, and even then would make their relationship to said publishers even more one-way, if by chance they get one to absorb the risk. Have you read about small studios being conned out of their work by their publishers? Prepare for more.


  • They’ve “cracked the code” and need other cynical assholes like them to praise their genius. And possibly buy their training course.

    Seriously. The guy’s not even trying to make slop entertainment, he’s gloating because he made an empty slop teaser. Just a shitty mascot that fakes a story beginning and never delivers. Because it’s enough to reap some monetisation.

    Wouldn’t be surprised if he was partly faking how well it works too. That’s like 99% of that slop content entrepreneurship.




  • Basically way larger audience. The big thing in gaming around 2005-ish is that everyone is a potential gamer, including people who mostly don’t care about or are not used to specific console releases.

    Also I’d argue a “Super” is a clearer mark of upgrade than a single, very random letter or number (that is specifically not used like a version number like “GameMachine 4” but instead a weird portmanteau).

    Also counterpoint : Nintendo of America used a lot of marketing to try and make people stop calling consoles “a Nintendo”, and part of this was the lack of distinction between NES and SNES (the other part was confusion with the competition).


  • Usually the thing that’s mentioned as a big marketing mistake is the name.

    If you were already looking into it you’d probably know it was a new console. But to casual gaming enthusiasts (and those were a huge part of the wii/DS success), or to people that just didn’t follow Nintendo news closely, it really wasn’t clear.

    Some believed “Wii U” was just a new attachment for a wii, or just a new wii edition, rather than an actual different console with about halfway gen7-8 capabilities.

    They did the exact same mistakes with the "3"DS and only survived a very rocky launch with a quick repricing and a lot more marketing. Wii U never really recovered.


  • Dragon Age’s inception was long before EA too. I remember them talking about it in the Neverwinter Nights community forums.

    Back then very little was known beyond the title, the fact it would be an original IP and that the “Dragon Age” title would be about a literal calendar “age of the Dragon” rather than indicating the presence of actual dragons.

    Hard to say how much of it was conceived then, but they were probably already writing stuff.