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Joined 3 years ago
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Cake day: June 12th, 2023

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  • I’m very confused on what’s happening here. Not that another establishment not-Democrat went full mask off, but of the odd timeline of this.

    So this woman lost the primary months ago to Abdul El-Sayed. She stays quiet and/or pushes milquetoast support for the progressive Democrat for those months, even though it’s clear she’s full on AIPAC supported and has a conservative husband.

    Then these last few days, well after a lot of Michigan already voted with early polls, she decides “fuck it we ball” and outwardly and directly decides to endorse the GOP candidate on the ballot? Did something happen behind the scenes? Did she have a mental break? The strategy makes no sense from a sabetour perspectives behind the scenes (she went mask off too early… 2 days too early) nor from a campaign perspective (she went mask off WAY too late for it to matter for the GOP candidate). This can’t have been strategic.







  • That’s corporate speak for “seen ✅”. I know people love Valve, but this is very standard playbook for how they operate in PR. Acknowledge the problem, say they are working on it, maybe in a year or 2 we get a nugget of an attempt to kinda poke at the problem.

    Maybe Valve will prove me wrong here since this is ramping up quickly, but this also isn’t anything that will threaten their monopoly in short order. If I was GOG, I’d be taking a hard anti-AI stance between Valve’s timid response and Tim Sweeney’s full on cannonball and reinforce what they already do in curating for handcrafted games.

    —–

    And I don’t think the rest of their statement is promising. First part (the title) is irrelevant: you don’t need to gatekeep tools to gatekeep obvious slop copies of games already announced and upcoming on your platform. Let along a bare quality window. Valve did that gatekeeping for the first 60% of its life. Maybe we need that back.

    Second part is borderline tonedeaf :

    Noting that games were being cloned long before AI came on the scene—just at a much slower pace—Giardino suggested that developers can protect their work by first building a strong community around it, and then focusing on continual improvements: “Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective.”

    So, “yeah just market more and work harder”. The two expensive parts of making a game. From a billion dollar corporation. If any other AAA studio said this it’d be ratio’d to hell.