Check out my open source game engine! https://strayphotons.net/ https://git.sw0.com/frustra/strayphotons

I have been developing this engine on and off for over 10 years, and still have big plans.

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Joined 3 years ago
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Cake day: July 9th, 2023

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  • In my configuration I have a server with a public IP that manages incoming connections, and my home network connects to that server via a keepalive connection, so it’s actually operating in the same client-server mode you described going through my NAT. This also solves the dynamic IP issues.

    When I’m at home, my phone can route directly over my LAN, and when I leave the house it proxies through my public server back to my house (or out to the web depending on what I’m accessing).