I’ve written before about how November 2025 was an inflection point for coding agents—the point where Opus 4.5 and GPT-5.1 crossed a tipping point that meant their respective coding agents …
What if the thing they want to do, and get better at doing, is game design and not C++?
If they want to design games (quests, dialogs, class design, level layout) they can do that now, without needing to learn how to draw or studying programming beforehand.
For some projects it doesn’t matter if the art is terrible and the code is a mess, it just needs to be functional enough.
Learn a bit yourself. You’ll be a better artist/game designer/programmer if you have some understanding of the other parts and how they all fit together
use purpose-built tools like game engines or RPG maker. You will learn a lot more (and result in a much better product) using RPG Maker than using AI
you will have more control (and be forced to learn more by having to make more decisions) about game design using the above techniques than using AI
What if the thing they want to do, and get better at doing, is game design and not C++?
If they want to design games (quests, dialogs, class design, level layout) they can do that now, without needing to learn how to draw or studying programming beforehand.
For some projects it doesn’t matter if the art is terrible and the code is a mess, it just needs to be functional enough.
There are so many existing games with level editors where you can already do all that. And have been. For decades.